Powers

Powers are strange abilities, either supernatural or trained, that do not fit in elsewhere in the system. They allow access to unique abilities that are not covered by Skills, and can do nearly anything.
Powers cost XP depending the power, general in factors of five. Some powers come in multiple levels, with improving abilities in each one. Some powers cost MP or HP to use, as well.

Example Powers:

Quadrastrike
Cost: 20
When you have been hit by foes 6 times in combat (whether damaged or not) you may unleash a devastating series of four attacks as your next action. You may "save" hits between combat, and you may remain "charged up" for as long as you wish, although you will not accumulate hits for your next strike until your release the attack.

Death Trance
Cost: 10
You may enter a hibernative state where you appear dead to all observers. For five additional points, your need for food and drink is drastically decreases. For ten additional points, it vanishes entirely. For five points, you remain aware when in this state.

Mage Sight
Cost: 10
You can see the presence and flow of magic, allowing you to determine the type of spells in an area. For five additional points, you can tell the type of magic (red, white, black or other). For ten additional points, you can detect the specific spells that were used.

Fly
Cost: 15
You may fly. More points mean more carrying capacity and maneuverability.

Cover
Cost: 1-25
You may attempt to block one physical attack per round. Your chance to do this is a percentage equal to twice the number of points you have spent on this power.