camera [ eye -4 3 3 up 0 1 0 focus 0 0 0 angle 30 ] light [ id 0 color 0.5 0.5 0.5 function 0 0 1 position 10 10 10 ] light [ id 1 color 0.8 0.4 0.8 function 0 0 1 position -2 -2 2 ] light [ id 2 color 0.8 0.4 0.8 function 0 0 1 position 4 4 4 ] object tree root [ trans [ translate 0 0 0 object cylinder [ texture board.ras 2 2 blend 1.0 reflect 1 1 1 diffuse 1.0 1.0 1.0 shine 30 specular 1.0 1.0 1.0 ] ] ]