camera [ eye -4 3 3 up 0 1 0 focus 0 0 0 angle 30 ] light [ id 0 color 0.5 0.5 0.5 position 10 10 10 ] object tree root [ trans [ translate 0 -0.6 0 scale 6 0.2 6 object cube [ texture bark.ras 2 2 diffuse 1 1 0.5 blend 0.8 ] ] trans [ translate -0.8 0 -0.8 rotate 0 1 1 45 object sphere [ texture liqmtl.ras 1 1 reflect 0.3 0.3 0.3 diffuse 0 1 0 blend 0.8 shine 20 specular 0 0 0 ] ] trans [ translate 0.8 0 -0.8 object cube [ reflect 0.5 0.5 0.5 texture mandril.ras 1 1 blend 1.0 ] ] trans [ translate 0.8 0 0.8 object cylinder [ reflect 0.9 0.9 0.9 diffuse 1.0 1.0 1.0 shine 30 specular 1.0 1.0 1.0 ] ] trans [ translate -0.8 0 0.8 object cone [ texture marble.ras 1 1 blend 1.0 ] ] ]